Scene 1. In a community area are confronted with two little screens, presenting children’s animation. Mama seats looking at them kids aged about 4 years – a kid with a daughter. She stayed them at pufach just a normal television viewing, considering that the tests live television shows. Children immediately get up and advance the check recognizing their contact screens with computer games. They learn how to use the operating imvu credits themes with immediately learn the rules of competition. Fun are bright, fascinating with academic. However, like almost 10 little, children begin to look around, move on pufach and get happy, and also the child go up the training. Something, but, needs the boom. Results are not completely satisfied and are looking for new, real, motor sensations.
Scene 2. The area is imvu credits separated in a big space with a lots of people. Some of them use iPhones or laptops. Younger perform in PSP and listen to songs with MP3 players, then I live writing this article employing the dose. After circling the room about 8-year-old boy, zaglądający the ceremonies these method and wanting to see method and sport. Each hit recounts wanted their mother. Complementing their satisfaction with the good results of this specific test is the ability to show off an important part and get praise. That is her approval and laugh, and not solely the cognitive curiosity encouraged him to help exploration.
Great laptop with a small child with large needs
Universality, convenience and simplicity of computers is a sign of current era. Clearly seen is also a charm with the new technology associated with this equipment and the electronic world. Multifunctional computers, electronic plan, the digital planet is modernity and fact. The break in the real life also the digital slowly blurred. Utilizing the digital world, community, global has become a quite frank and popular. This truth has wrote his junior places. They are entirely meets the requirements of teens? Is it sufficient to ensure the well expansion on the comprehensive? These cases show that it is not also indicate just what it lacks.
What is the methodological advantage of computers, games, virtual rival, can be a limitation in attaining interpersonal skills. The processor is unrealistically consistent and predictable. Always behave according to the same principles, strictly comply with the rules, it responds the same route. In the real world contacts such sequence is unreachable. This feel is useless, because it does not explain something important. On the opposite – creates the impression of organization, predictability, also provide the world the desires on the person. With real life and associations is the opposite. Realists spouse or rivals are calling for, they have their own needs and objectives, often different from our hopes. Their actions are surprising, often illogical, sometimes rude. They may not understand the principles of „light play”, to try to cheat, charged for incompetence. These are painful with trying experience, but real. Proper education is to make the child to deal with interactions with further partners, much more demanding than a computer.
The cpu is in no way a critical humor
Computer games, electronic devices offering entertainment, technical remedies for conversation become accessible, prepared toward the every ask. Our necessary and wish to help determine what will happen – whether I will play a ready, listen to music, and can send funny forward. In real life, someone to talk to or performance a big game he ought to recommend it, call and advance him to this fun. Sometimes even tell you that it is a better view than the one he aims. It teaches establish contact, negotiation, persuasion, identifying the code of see and assistance.
Computer perfectly knows the rules of the entertainment, certainly not with doubt „how to help perform”, he realizes all the governments and different. Strictly follow the rules on the sport, behaving honestly, fairly counted goals. In the activity planet with frank partners you have to contend not just with the sport itself, but also the lack of competence or integrity partner. That a tough knowledge, but need to learn how to cope with the tentative and ambiguous, which is risky.
All sports – real and personal – very absorb children engage emotionally, evoke strong emotions. While simply during games with really partners you can observe the different reactions to the similar situations. One son cries after dropping while the associate suggests a replay. That and provides opportunity to detect the phrase of experiences (facial expressions, gestures, comments), which explains them right recognition. This facility is the center for empathy and emotional sensitivity, so important for triumph in bonds.